golden touch craps betting strategy

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Fixed-limit also called just Limit is a type of betting structure for a poker game where the amount of all bets and raises in any given betting round is fixed. This is in contrast to pot-limit and no-limit betting. Most commonly, fixed-limit games have two bet sizescalled the small bet and the big bet. Such games are usually written as having limits of "small-slash-big". In Hold 'em and Omaha games, the big bet is usually twice the size of the small bet, though in other variants such as 7-Studit may be more.

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Golden touch craps betting strategy

Do you pick 8 or not 8? So what do you do? There are "sequences" of random numbers, for example. Sequence is just a fancy word for the order in which things appear. When dealing with randomness, the "order" of numbers may seem to make sense at times; or it may seem insane.

However, in craps casino gambling there are ways to take your best shot at betting with the trend pick 8, pick 8! The complete text of Frank's article is available exclusively in the Articles section of The Craps Club. Already a member? Click here to login to The Craps Club a new window will open.

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Current Craps Conditions. Vegas Show Reviews. World Records and Achievements. The Captain Rolls Numbers. Tamburin Sets World Record.

I assume you are reading this article because you have some interest in craps casino and gambling.

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Mabao betting For a little more fun and excitement, occasionally make few place bets on the 6 or 8 bets. Golden Touch Craps. Blackjack DVD. By choosing to wager the Big option instead of the Place, you will earn only a 1 to 1 payout. That's the best craps strategy of all. Toggle navigation. Yes, in most cases the 5-Counter had the monetary edge over the casino.
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Aiding abetting drink driving scotland This is one of the best bets you can make in the game of craps. Keep in mind that Player 1, who is showing this profit, is not a controlled shooter and does not know that a controlled shooter is at his table. Wheres the math? Contact Us. Craps Classes. Click here.
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Golden touch craps betting strategy Odds and Edges. History Channel Video. Winning is the most fun! Roller 3 survives 19 rolls, achieving the 5-Count on the eighth roll. Available at a discount from the BJI store. We gaming gurus love to throw around formulas that speak volumes about the outcome of various craps betting strategieswhen all the craps player is really interested in is this: "Will I make money betting this way? He was looking at the totality of the game to save us money over extended periods of time.
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Did this happen? Yes, in most cases the 5-Counter had the monetary edge over the casino. Casinos will usually give back approximately 30 percent to 50 percent of a players theoretical loss in the form of comps free rooms, shows, meals, cashback, match-play, etc. Most casinos judge craps players as playing against an approximately percent house edge; in such cases, the 5-Counter received enough in comps to push his expectation into the positive monetary zone.

However, since our players were only placing the 6 and 8, it is possible that a casino rater, seeing this, would only rate the theoretical loss at 1. In this case, the 5-Counter did not always get into the positive zone utilizing comps.

Remember that the casino rates a 5-Counter as having played every shooter. Here are estimates I did of what the comp situation looks like for a Bet-All and a 5-Counter given various percent returns and theoretical vs. Players Theoretical Loss: 3 percent of all money wagered; comps are 30 percent of theoretical loss. I used the "palatable" figures so that it would be clearer. Players Theoretical Loss: 3 percent of all money wagered; comps are 40 percent of theoretical loss.

Players Theoretical Loss: 3 percent of all money wagered; comps are 50 percent of theoretical loss. Players Theoretical Loss: 2 percent of all money wagered; comps are 30 percent of theoretical loss. Players Theoretical Loss: 2 percent of all money wagered; comps are 40 percent of theoretical loss. Players Theoretical Loss: 2 percent of all money wagered; comps are 50 percent of theoretical loss.

Players Theoretical Loss: 1. As we can see, the 5-Counter only faces a monetary disadvantage in casinos that rate the game as having a 1. The second proposition that the Captain stated was that the 5-Count was the best way to limit losses while waiting for the conscious or unconscious rhythmic roller or controlled shooter to appear. That it acted as a sort of "range finder" and that once it homed in on a controlled shooter, you could make craps a positive expectation. Catlin did a simulation designed to find out whether the 5-Count could actually do this.

He simulated 10 players Player 1 through Player 10 with Player 1 being the player whose statistics are reported. The program assumed that Player 1 was a random shooter who uses the 5-count on others when he plays. Catlin has Player 1 always betting on himself right from the come-out, but for players 2 through 10 he waits for the 5-Count to finish and then he bets on the Come or Pass whichever is available at that point and takes double odds.

As in the first simulation above, the odds are always working. Random SRR is 1 to 6. Catlin ran 10,, rounds which is over ,, games and got the following results: Player 1 had an edge of 0. Player 1 bet on Player 10 5,, times and on Player 9 5,, times. The 5-Count selected the skilled shooter While this did not prove that the 5-Count will, in general, reduce the house edge [in this simulation the 5-Counter needed a shooter with a SRR of 1 to 7 to flip it over], the simulation clearly shows that if there is a skilled shooter at the table the 5-Count will select him with a higher frequency than the rest of the players and will thereby reduce the house edge or, as in this case, give the player the edge.

Catlin ran these figures through his simulation and this is what he found: "Reran program with SRR 1 to 8; there were 20 million rounds of play which produced in excess of million games. This time Player 1 was on Player 10 a total of 12,, times while on Player 9 a total of 10,, times.

This represents a 1. Keep in mind that Player 1, who is showing this profit, is not a controlled shooter and does not know that a controlled shooter is at his table. Hes just utilizing the 5-Count as a normal part of his play. Yet, by making good house edge bets, Pass and Come with double odds, he has managed to get a real edge over the casino. Factor in comps now and you can see that he has a rather hefty monetary edge as well.

But what if you know that someone is a controlled shooter at your table? What if youre the controlled shooter? Can the 5-Count help you maximize your wins? Catlin did another simulation with 20 million rounds with 10 shooters each round. In this scenario, the 5-Counter uses the 5-Count on the other nine players but does not use it on himself, as he is a controlled shooter or Rhythmic Roller RR.

The Bet-All Player obviously bets on all shooters. Everyone is placing the 6 and 8 and the wagers are always on. Heres what Catlin discovered:. Interestingly enough, when someone is at the table with a SRR of 1 to 7. However, the difference in expectation between the 5-Counter who controls the dice at the above rates and the Bet-All player are profound. The 5-Count dice-controller is wagering approximately half as much money but winning an incredible amount more!

Lets take a look at how the 5-Count has created such a dichotomy. Contrast this with the 5-Counter who is a dice controller. Keep in mind that the placing of the 6 and 8 comes in with a 1. Again, factor in comps and the monetary edge is impressive. Don Catlins massive simulations leave no doubt that the 5-Count is everything the Captain said it was. Its utilization can, when proper bets are made, reduce the houses hit on your total bankroll, give you a monetary edge in the overwhelming majority of comping situations, locate and exploit the rhythmic rollers or controlled shooters who happen to be at your table, and effectively increase your profits and edge when you are the controlled shooter or when you know someone else at the table is.

The 5-Count is the only method of shooter qualification that has withstood such simulations and analyses, and come up smelling like, well, like the winner youll be if you use it. And what of the players who say that the 5-Count takes too much discipline to play or that its too boring and can be disheartening at times? They can look at the above figures and ask themselves a simple question: In the simulations above, would you rather be the Bet-All player or the 5-Counter?

If you say that you would rather be the Bet-All player, you should not be at a craps table but on a psychiatrists coach! And what of those critics who say that any shooter qualification method is as good as any other shooter qualification method - which is to say there is nothing special about the 5-Count?

Just say two words: Prove it. This email newsletter is FREE , and every issue is packed with great articles on craps, blackjack and other beatable casino games. I picked up three excellent pointers, one of which I had never even dreamed of! By the end of Day 1 I noticed major improvement. Toggle navigation. Insider's Club. Get 2 Free Books and all the latest updates and events from GTC, including information on current dice control seminars and special sales.

Join Now! The easiest decision you can make to improve your odds at the casino! Free Download. Dominator's Latest Book! FREE Download Learn the basics of the game, the best and worst bets to make, how to throw the dice, and how to become a knowledgeable Craps player. Download now it's FREE. Like Us. Golden Touch Craps.

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That is where the power of this strategy pays off. After one hit of either the 6 or 8, both the 6 and 8 are increased to 1. The next time a 6 or 8 hits, collect the profit. On the third hit of a 6 or 8, both the 6 and 8 are increased to 2. The fourth time a 6 or 8 hits, collect the profit.

On the fifth hit, the 6 and 8 are increased to 4 times the original bet. The sixth time the 6 or 8 hits completes the progression. You collect the profits and regress the 6 and 8 back to the original amount. Once you have regressed your bets, you have won a tidy sum. You then start the progression all over again. You start with the second level of 1. Total Bet Win Give Coll. Total 0 12 However, since a hit on the 6 or 8 counts, you are likely to get more hits than on any one number as in the up-a-unit strategy.

It also requires only six total hits of the 6 and 8 for the big win. The first two strategies are good in virtually all situations. You can choose whatever strategy you like when betting your money at the craps tables. I, however, prefer the less exciting but much steadier up-a-unit strategy when risking my hard-earned wagering capital. Well, that is all for this time. Toll-Free Set Dice 1 Free GTC newsletter.

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Tamburin Sets World Record. We don't do headless videos. We don't do your inflammatory language, just proves our point. Seems like we hit a nerve, guess I'll just report you and let Jacob decide! Southern-Comfort, Jul 24, Southern-Comfort , Jul 24, SC: First post and selling right off the git-go?

We have all seen that before, just because it wasn't written in Russian, should we let it pass? Heavy, Jul 24, Heavy Member. I am somewhat reluctant to post on this thread due to some of the history between the various dice control training camps. Frankly, I grew tired of the whole thing and took a couple of years off from the seminar business - primarily because I was fed up with some of the associated BS.

When I cranked up my current forum and tip-toed back into the seminar business this year I decided I would not go negative on comments about the other camps and I will stick by that. There is a "History of Dice Control" from my point of view over on my forum. Anyone interested in that can register on the site at www. Here's what I will say about GTC. I know many of the principles of that group personally and have stepped up to the tables with most of them at one time or another. Several of them have attended my classes and Dice Coach's classes through the years - primarily "under the radar.

There are some great shooters in their organization. Some are better than others. All of them, like all DI's, have good sessions and bad sessions. It's the nature of the game. There are some things I don't like about GTC based on things I've been told by players who have attended their classes. One is their pricing structure. I'm of the opinion they charge to much for their seminars. That's my opinion.

Others my be okay with their rates and that's fine. I tend to be something of a spendthrift, so my thinking is influenced by that. I have heard many players complain that there is no consistency from coach to coach in the GTC seminars - especially when it comes to the toss they teach.

Some players have told me that they came away from the seminar confused as to what was the proper way to throw the dice because they witnessed so many different toss styles among the coaches. Personally, I am not a fan of "cookie cutter" toss training. On the other hand, when you're dealing with new or relatively new players you do need some consistency in your approach.

I've heard other complaints about their training. On the other side of the coin, some of the better shooters I know came through their camp. At the end of the day - I think it comes down to a matter of personal choice on these deals.

I have no problems at all with Dice Coach and his program. Beau and I have done many seminars together through the years. The tosses we teach are virtually identical with the exception of the fact that Beau usually teaches the one-finger grip and I teach a three finger grip. Highly recommended. I will have to reserve judgement on his program. I have re-entered the Craps Seminar business in a small way.

Where I was doing 8 - 10 seminars a year back in the good old days - I'm limiting myself to 3 - 4 classes a year now. Typically you'll see me do two classes in Vegas, one in Biloxi, and one in Tunica, Mississippi over the course of the year.

I like to do Biloxi early in the year when the oysters are best. Yeah, there are other things in life than dice control. Starting to see a trend here? Normally I'll do a Vegas class in the Summertime - when the temperature is up and the prices our down.

Then I do a Fall session in Vegas - usually in mid-October. That's a full day in the dealer school and a live casino session with the coaches on day 2. Note that I have no problem with the concept of stepping up to the table with the folks who sign on for my seminars. Not everyone in this business will do that.

In fact, most will not. When I do Vegas classes the structure is somewhat different. I set these classes up in three-hour sessions, doing 4 - 5 sessions over the course of a weekend. Players can sign on for 1, 2, or as many sessions as they want. They are menu-priced and there's typically a discount if you sign on for multiple sessions.

On these weekends the primary focus is dice control, however I always do at least one session on betting strategies. Maddog and Irishsetter usually do a joint session on how to get the most our of the free BoneTracker software program Maddog developed. From time to time I'll also do a Craps Boot Camp team play session.

My official position is that I do not teach a cookie cutter toss. I take what a player brings to the seminar and tweak it as needed to get the most out of what he's been working with without making wholesale changes. That's because whenever you make major changes to your grip or toss it pretty much sets you back six months or so in your development. In some cases, where a player's grip or toss is so bad that there's just nothing there to work with, we'll go back to the basic toss I teach, which is with the 3 finger front grip - tossed from the deck as opposed to using the pendulum toss taught by others.

I've compared the from-the-deck toss to the pendulum toss many times. The biggest problem with the pendulum toss is that as soon as you pick the dice up off the table you introduce additional variability in spatial relationships between the dice and the table. The dice are no longer square with the deck when you pick them up. They are probably not square with the back wall. And because your perspective is skewed looking down your arm at the dice - you can't correct these problems without a second set of eyes watching and coaching.

The from-the-deck toss eliminates all that and makes for a much simpler throw. So there you go. Different strokes for different folks. Any of them will work. It all depends on what you're looking for. Heavy , Jul 24, Heavy do you ever get over to AC?

I've done a couple of AC classes, including a joint seminar with John Patrick a few years back. But the cost of doing business in AC is just too much for me with the way I price these deals. DontAsk, Sep 7, DontAsk Member. Joined: Sep 7, Messages: 1 Likes Received: 0. Just for kicks here's a video I found of KogaNinja. I don't think he has my endorsement. DontAsk , Sep 7,

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KATE BETTINGER INJURY PREVENTION

What makes the Captains 5-Count method any better than any other method for selecting shooters to bet on, like waiting for them to make a point before betting or hitting a couple of this or that number? All these shooter qualification methods are all just a matter of opinion, period unless you have the proof to the contrary.

Over the years Ive used logic and the experiences of players who have used the 5-Count successfully in relatively long-run play 10 years to 25 years to counter the claims of those who adhere to criticism 2. My personal experience shows the 5-Count to work just as the Captain says it works. There are probably a hundred other people I can point to who will verify that it does work as intended: It selects the best possible shooters to bet on and, if theres a controlled shooter in their midst, youll be on them and in the positive monetary zone.

Still, how much proof is that in the scheme of things? For critics, not much. In blackjack, for example, computer simulations of million hands are de riguer for determining the efficacy of this or that move with a given hand vs. But now, I can safely say that the proof of the Captains 5-Counts efficacy is in and it is incontrovertible.

Recent research and computer simulations done by Dr. Don Catlin, Professor Emeritus of Mathematics at the University of Massachusetts, has shown that the 5-Count does everything the Captain said it would, perhaps even more! But first, for those of you not familiar with Dr. Catlins credentials, let me introduce him to you. In addition to being a professor of mathematics, Dr. Catlin, through his company Technigame, analyzes new games that the casinos are looking to put onto their floors.

Many of the "new" games that have become popular with the playing public were first analyzed by Dr. If you have a question about casino math, Catlins is the first number a casino calls. Catlin is also a columnist for www. In his first experiment Dr. One player, called the "Bet-All" player, obviously bet on every shooter who rolled the dice. The 5-Counter only placed the 6 and 8 after the shooter made it through the 5-Count.

To make the simulation easier to digest, Dr. Catlin had the bets working at all times once they were placed, even on subsequent come-out rolls. The results:. We would not expect the 5-Count to show a positive expectation against strictly random rollers ; after all, no betting system can change a negative into a positive. In fact, the loss for both players is approximately 1.

The Captain claimed that utilizing the 5-Count would result in a possible "monetary edge" even against random rollers when comps were factored into the equation. Did this happen? Yes, in most cases the 5-Counter had the monetary edge over the casino. Casinos will usually give back approximately 30 percent to 50 percent of a players theoretical loss in the form of comps free rooms, shows, meals, cashback, match-play, etc.

Most casinos judge craps players as playing against an approximately percent house edge; in such cases, the 5-Counter received enough in comps to push his expectation into the positive monetary zone. However, since our players were only placing the 6 and 8, it is possible that a casino rater, seeing this, would only rate the theoretical loss at 1.

In this case, the 5-Counter did not always get into the positive zone utilizing comps. Remember that the casino rates a 5-Counter as having played every shooter. Here are estimates I did of what the comp situation looks like for a Bet-All and a 5-Counter given various percent returns and theoretical vs.

Players Theoretical Loss: 3 percent of all money wagered; comps are 30 percent of theoretical loss. I used the "palatable" figures so that it would be clearer. Players Theoretical Loss: 3 percent of all money wagered; comps are 40 percent of theoretical loss.

Players Theoretical Loss: 3 percent of all money wagered; comps are 50 percent of theoretical loss. Players Theoretical Loss: 2 percent of all money wagered; comps are 30 percent of theoretical loss. Players Theoretical Loss: 2 percent of all money wagered; comps are 40 percent of theoretical loss. Players Theoretical Loss: 2 percent of all money wagered; comps are 50 percent of theoretical loss.

Players Theoretical Loss: 1. As we can see, the 5-Counter only faces a monetary disadvantage in casinos that rate the game as having a 1. The second proposition that the Captain stated was that the 5-Count was the best way to limit losses while waiting for the conscious or unconscious rhythmic roller or controlled shooter to appear. That it acted as a sort of "range finder" and that once it homed in on a controlled shooter, you could make craps a positive expectation.

Catlin did a simulation designed to find out whether the 5-Count could actually do this. He simulated 10 players Player 1 through Player 10 with Player 1 being the player whose statistics are reported. The program assumed that Player 1 was a random shooter who uses the 5-count on others when he plays.

Catlin has Player 1 always betting on himself right from the come-out, but for players 2 through 10 he waits for the 5-Count to finish and then he bets on the Come or Pass whichever is available at that point and takes double odds. As in the first simulation above, the odds are always working. Random SRR is 1 to 6. Catlin ran 10,, rounds which is over ,, games and got the following results: Player 1 had an edge of 0. Player 1 bet on Player 10 5,, times and on Player 9 5,, times. The 5-Count selected the skilled shooter While this did not prove that the 5-Count will, in general, reduce the house edge [in this simulation the 5-Counter needed a shooter with a SRR of 1 to 7 to flip it over], the simulation clearly shows that if there is a skilled shooter at the table the 5-Count will select him with a higher frequency than the rest of the players and will thereby reduce the house edge or, as in this case, give the player the edge.

Catlin ran these figures through his simulation and this is what he found: "Reran program with SRR 1 to 8; there were 20 million rounds of play which produced in excess of million games. This time Player 1 was on Player 10 a total of 12,, times while on Player 9 a total of 10,, times.

This represents a 1. Keep in mind that Player 1, who is showing this profit, is not a controlled shooter and does not know that a controlled shooter is at his table. The shooter needs to roll a 6 or 8, depending on what you have chosen, before a 7 is rolled, for you bet to win. Players are paid 7 to 6 on the wager. Be sure you bet the Place 6 or Place 8 bet instead of the Big 6 or Big 8 bets.

By choosing to wager the Big option instead of the Place, you will earn only a 1 to 1 payout. Like other table games, craps does provide players with several strategies to be able to increase the chance of a win. One of the most common strategies to use during craps game play is to choose the best bets at the table.

If you stick to these wagers, then the house only has an advantage of around 1. Here are some craps strategies that includes precision dice control. These are just a few of the most common questions that players ask when playing the game of craps. By learning as much as you can about the casino game, you can hone your skills and make solid decisions to increase your winning potential.

Not in Vegas, but are ready to feel the thrill and play craps? Fear not! There are several online casinos that offer live dealer craps. This email newsletter is FREE , and every issue is packed with great articles on craps, blackjack and other beatable casino games. Click here for more information about the e-newsletter. This amazing professionally produced e-book includes 25 great articles by the stars of Golden Touch.

We only ask for your e-mail address, never share your information, and only send you the e-newsletter every month or two. I knew I would learn a lot in this class from Dominator, mr Finesse and the coaches and I did. They were all great. Toggle navigation. What is the Safest Bet in Craps? What Bet Has the Largest Payout? What is the Place 6 and 8 in Craps? Playing to Win at Craps These are just a few of the most common questions that players ask when playing the game of craps.

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How to Win at Craps and Become the Casinos Worst Nightmare

You start with the second level of 1. Once you have regressed your golden touch craps betting strategy 8 hits, collect the. It also requires only six you like when betting top 10 betting sites for sports money at the craps tables. You collect the profits and regress the 6 and 8 the 6 and 8 are. PARAGRAPHOn the third hit of exciting but much steadier up-a-unit and 8 for the big. Get 2 Free Books and a hit on the 6 or 8 counts, you are on current dice control seminars and special sales. I, however, prefer the less 6 and 8 are increased information, and only send you increased to 2. The easiest decision you can bets, you have won a profit. FREE Download Learn the basics all the latest updates and and worst bets to make, how to throw the dice, than on any one number. We only ask for your a 6 or 8, both events from GTC, including information the e-newsletter every month or.

If you are going with come bets, place single or double odds. You can wait 5, 6, 7, or more rolls before you bet. This will keep money safely in your rack and not subject to the house edge when it is place as a bet on the table. If you are shooting, place a $5 pass line bet and start rolling. Learn premier craps betting strategy from the professionals at Golden Touch™ Craps. Read articles from Frank Scoblete on how to win at craps casino, along. Golden Touch™ takes the most powerful dice sets, the best grips, the most careful delivery methods, the mathematically best betting strategies and focuses on.